Showing posts with label Interactive objects. Show all posts
Showing posts with label Interactive objects. Show all posts

Sunday, March 25, 2012

Dandelion magic toy.

Here is the dandelion magic trick. Because there is already the element of magic attached to it, I like to think that one can throw in the myths associated with dandelions, and make a wish as you spin it, or send a thought to a loved one. I think the green string worked wonderfully with the image but will not work for many others so I need to start a little collection.
The metal spins much better than the card prototypes because it is heavier= better inertia. ( I say as if I really know what that means).
I think the interactive element to this allows so much more room for triggering and/creating memories associated with this old invention and it's revamp.
I am working on an animated gif to give an idea of how beautifully the images become one when it spins.

Monday, March 5, 2012

Interactive Folklore

These are my beginning designs for a Victorian-type magic trick necklace. It takes two folklife images and makes them one if you spin the disc.
I think nostalgia is a multi-sensory experience. Although one thing might evoke it, it can trigger the memory of a smell, a physical feeling, an emotion, a sound, etc. Interactive objects could be more memorable because they stimulate a range of senses. It is also customary of folklore in that it can be passed down in oral narrative, games, or physical objects.
I think of folklore as something that has to be "told" or "taught" and thus shared. Games, stories and tricks, lessons and arts (all of which I strongly associate with the idea of folklore) are shared between people, making them more memorable and clouding them with a nostalgic feeling. I'm feeling the need to make objects which make one say " Ah! Remember when..."